The team-ups of the Justice League of America and the Justice Society of America were a much-anticipated annual tradition for an entire generation of comic book fans...including me! In fact, I became such a fan of their summer meetings that I've managed to collect all twenty-two of them. I thought it would be fun to list them all, along with some of my own impressions.
Before I head into the fifth and final part of my series, I hope you've enjoyed parts one, two, three and four. Putting this together has taken a bit more work than I initially thought it would, but really...it's been a labor of love. These stories, lumps and all, were a big part of my "wonder years"...so it really has been a joy to get back into them again and to share them with you. With that, let's finish this thing off...starting with a massive five part crossover with the All-Star Squadron...
Justice League of America #207-209 and
All-Star Squadron #14 & 15 (1982)
Roll Call:
JLA: Superman, Firestorm, Hawkman, Zatanna, and Aquaman.
JSA: Green Lantern, Power Girl, Starman, Huntress, and Dr. Fate.
The All-Star Squadron: Commander Steel, Liberty Belle, Robotman, Johnny Quick, and Firebrand.
Villains: Per Degaton; Ultraman, Power Ring, Superwoman, Owlman, and Johnny Quick; Nuclear the Magnetic Marauder.
Synopsis: As various JSA members hopped into their transmatter cube to visit the Earth-1 universe...you guessed it...something went wrong! Instead of the JSA exiting from the JLA's transmatter cube, it was the Crime Syndicate from Earth-3 in full attack mode!
After their evil doppelgangers soundly trounced them, the JLA transported to Earth-2 for answers and found the JSA's headquarters in ruins. Not only that, but the world was ruled by the JSA's old time-traveling foe Per Degaton.
So where did the JSA go? Well, they appeared on Earth-Prime (where we live), which they discovered had been devastated by a nuclear war. After battling the standard post-apocalyptic mutated humans, the JSA traced the atomic devastation back to the history-twisting machinations of Degaton during Earth-Prime's 1962 Cuban Missile Crisis.
Back on Earth-2, Superman flew the JLA back in time to 1942 for a clue on what happened to the 1982 JSA. Instead of finding the JSA, they (almost literally) ran into members of the All-Star Squadron (composed of other Golden Age heroes owned by DC Comics). After getting everyone up to speed, the assembled heroes headed for the White House to meet with the always-available (and jovial) President Roosevelt. During their Oval Office meeting, Degaton broadcast a video message to FDR and other world leaders demanding that he be made Ruler of Earth. If not, he would unleash his nuclear arsenal (which he had stolen from 1962).
Got all that? Good...because we're not done yet!
Once the JLA and the All-Star Squadron were joined by the time-jumping JSA, they split into smaller teams to hunt down Degaton's hidden stash of twenty-seven nuclear missiles. Despite members of the Crime Syndicate guarding each location, the heroes defeated them and dismantled the weapons.
Next on the agenda, the heroes jumped to 1962 to prevent Degaton from stealing the missiles in the first place. At that point, with the Crime Syndicate sent back to Limbo and Degaton totally defeated, time reverted back to its proper course...ensuring that the JLA-JSA meeting that opened the story could proceed without incident (and plenty of snacks).
Highlights: I was glad to see some of the more obscure Golden Age heroes brought into the mix through the All-Star Squadron (which was kinda the whole point of that series). Speaking of which, I thought the chapters taking place in All-Star Squadron (parts 2 and 4) were the strongest of the two titles, mainly because of the fantastic artwork by Adrian Gonzales and the crisp inking of Jerry Ordway.
Despite having a more secondary role than I'd have liked, it's always good to see the Crime Syndicate of Earth-3. Degaton's nuclear threat was also an interesting idea, since it used time-travel in such a malevolent new way. Sure, the JLA villain T.O. Morrow had previously smuggled weapons from the future to use in his crimes, but this was different since the future weapons Degaton had stolen were "our" weapons (real-world nuclear missiles). Definitely a thought-provoking twist.
Lowlights: Artist Don Heck, God bless him, had always been one of those competent artists who could get the job done, yet his work was never what you'd call flashy or dynamic. Following his jump from Marvel to DC in the late 70's, Heck turned in art for titles like The Flash and Justice League that, as I said, was certainly competent and did the job of telling the story...but was also as dull as dishwater. Not the ideal style of art you'd want for an epic time-traveling adventure with a cast of thousands (okay, dozens).
The story had the same frenetic pacing as past JLA-JSA team-ups, but I think what made it even harder to track was the additional element of time-travel...especially since three distinct time periods were in the mix (1942, 1962, and 1982). Add to that the staggering number of cast members (some of whom I wasn't sure if they were the 1942 or 1982 versions of themselves), villains from yet another alternate earth, three U.S. Presidents, and elements of real political history, and you can start to see how this was a tough tale to follow over five installments. Easily a third of parts two through five seemed to be spent recapping the adventure thus far...which is usually a sign that you've got too much on your plate.
Despite being a long-time fan of WWII superhero stories, I have to admit I get tired of President Roosevelt's constant cameo appearances. In so many of the superhero stories set in WWII, especially those written by Roy Thomas (I love Roy, but you can sure tell the guy was a history major!), FDR shows up time and time again as this avuncular secular saint, spouting Solomonic Wisdom while chomping jut-jawed on his cigarette holder. In fact, the man showed up so often in Roy's WWII stories, he became a sort of "wartime Professor X" (complete with wheelchair) coaching and cavorting with wartime superheroes.